THREE.js Dome Experiments
Dynamic experiences for dome theaters and virtual reality.
This web page was born out of my experiments for DomeLab. Code and documentation on GitHub.
|
i. This example allows audience participation using smartphones. g. This example uses advanced GLSL (OpenGL Shader Language) v. This example requires a “VR Ready” graphics card for acceptable performance. nc. ShaderToys are generally licensed for non-commercial use (CC-BY-NC-SA 3.0). For non-free exhibition, please contact the individual shader author via the ShaderToy link. s. This demo is best viewed on a spherical display, such as the Gakken WorldEye |
Projection Resolution: |
Got a dome?
If you run a planetarium dome or dome theater, download CefWithSyphon for Mac OS X and export the Syphon feed to your favorite VJ software, such as Blendydome VJ.Please help support this project!
This project is free and open-source software licensed under the Affero GPL v3. Please help support this project by visiting my Patreon page. Alernatively, if you want to send me a Gakken WorldEye to play with, that would be awesome too ;)